Only loading the vertex data doesn't draw anything.
&end_region, &is_offscreen2,
FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY))
{
- load_vertex_data_with_region (ops_draw (builder, NULL),
- node,
- builder,
- &start_region,
- TRUE);
+ const float prev_opacity = ops_set_opacity (builder, builder->current_opacity * progress);
+ gsk_gl_renderer_add_render_ops (self, start_node, builder);
+ ops_set_opacity (builder, prev_opacity);
+
return;
}